Marquee Sports Network adds Chicago Bears content to fill its post-baseball programming void

In a bid to fill its post-baseball programming void, the Cubs’ Marquee Sports Network is partnering with the Chicago Bears on a half-hour program, “Bear Essentials,” that will be followed each week by a days-old, two-hour edit of the football team’s previous game.

The two schedule additions will debut Wednesday on Marquee, the TV platform launched as primary home of Cubs baseball earlier this year by the team and Sinclair Broadcast Group.

“Bear Essentials” is slated for 7 p.m., followed at 7:30 p.m. by the abridged version of the Bears’ 20-19 victory over the Buccaneers from six nights earlier with Joe Buck and Troy Aikman on the call.

Typically, Marquee said, the Bears shows will run on Tuesday evenings.

“Bear Essentials” will be hosted by Marquee studio fixture Cole Wright, an ESPN and NFL Network alumnus. Wright will be joined by team personnel and analysts reviewing at the previous game and looking ahead to the next one.

“We’re excited to bring Bears fans more access to the news and information they crave,” Scott Hagel, the Bears’ senior vice president of marketing and communications, said in the announcement.

The Bears were tenants at Wrigley Field, home of the Cubs, from 1921-70 after leaving downstate Decatur and before moving to Soldier Field.

“Given our long and storied history together and the special relationship between the McCaskey and Ricketts families, a reunion of Cubs and Bears programming on Marquee feels incredibly natural,” said Cubs President of Business Operations Crane Kenney in a statement referring to the families that control the two franchises.

———

©2020 the Chicago Tribune

Visit the Chicago Tribune at www.chicagotribune.com

Distributed by Tribune Content Agency, LLC.

Source Article

Global Sports Software Market 2020 Segmentation, Demand, Growth, Trend, Opportunity and Forecast to 2026

“Sports Software Market 2020-2026:”

Wiseguyreports.Com Adds “Sports Software – Market Demand, Growth, Opportunities, Manufacturers and Analysis of Top Key Players to 2026” To Its Research Database.

Updated Research Report of Sports Software Market 2020-2026:

Overview

The global sports management software market was valued at USD 4.55 billion in 2019, and it is expected to reach USD 10.67 billion by 2026 while registering a CAGR of 14.82% during 2020-2026. The growing options of cloud-based services is attracting clubs and teams with a small economic structure to invest in the market. SaaS is also providing significant advantages in the management of the academy of a sports club, and mainly it contributes to reducing maintenance costs and adds flexibility during adaption which can become an ongoing trend for the market.

  • Growing investments in sport industry is driving the market. Most of the governments around the world have understood the potential and opportunity in the sports industry. Not only are these governments making policies that are not only helping in infrastructure development for sports but also in attracting investors into the sector.
  • Data security issue is restraining the market to grow. Sports organizations hold sensitive data, like team game plans, athlete negotiation strategies, sponsorship deals, medical records, and payroll information. The potential access to this information, as well as a lack of uniform security policies, makes sports organizations a soft target to cybercriminals, hacktivists, and nation-state actors.

Scope of the Report

In sports management programs, the software and services are emerging as a significant factor for the sports manager and are becoming crucial factors on which clubs and businesses are leveraging competitive advantage. Applications, such as team and training management, match performance analysis, game scheduling, online registrations, competition management, athletic and sports club management, etc are mainly boosting the adoption.

Market segment by Type,

GAN Launches New Simulated Internet Sports Betting

Product portfolio expansion delivers simulated Internet sports betting experience in advance of expected legislation in Ohio

IRVINE, Calif.–(BUSINESS WIRE)–
GAN Limited (the “Company” or “GAN”) (NASDAQ: GAN), a leading business-to-business supplier of internet gaming software-as-a-service solutions primarily to the U.S. land-based casino industry, today announced the launch of a simulated Internet sports betting experience for an existing major midwestern region retail casino operator client and available at www.PlayJACK.com.

Available online, simulated sports betting represents a material extension of GAN’s current Simulated Gaming product and leverages the existing technical integration between GAN’s GameSTACK enterprise software platform, alongside sports betting technology partner Kambi.

Sports gamblers can easily sign up online, commence sports betting purely for entertainment purposes, and see how they perform relative to other sports gamblers in their state. All major U.S. sports events are available together with a full range of pre-game and in-running betting, powered by Kambi.

GAN’s retail casino operator clients of Simulated Gaming can now seek to gain an advantage previously only enjoyed by major Daily Fantasy Sports operators by acquiring future sports gamblers online today, at a lower marketing cost than the expected cost tomorrow, once the real money regulated sports betting market commences. Equipped with this ‘Industrial strength’ simulated sports wagering experience, GAN clients can now appeal to and engage online with the young-to-middle-aged male sports gambler who sits at the center of the Internet sports gambling consumer demographic and future Internet sports betting revenue opportunity.

Management anticipates the addition of simulated sports betting to accelerate sales of Simulated Gaming to additional U.S. retail casino operators. GAN’s integrated solutions offer both simulated Internet casino gaming to our partners’ existing retail customers, as well as simulated sports betting that will appeal to a younger consumer demographic not already present within their retail casinos.

Tom Ustunel

Century Casinos Partners with Tipico for Internet Sports Betting in Colorado

COLORADO SPRINGS, Colo., Oct. 12, 2020 /PRNewswire/ — Century Casinos, Inc. (Nasdaq Capital Market®: CNTY) (“Century Casinos” or the “Company”), announced today that it has finalized an agreement with Tipico to become the company’s third internet sports betting operator partner in Colorado. The Company, through a subsidiary, has already obtained its master license with the State of Colorado. Tipico will complete the necessary application and approval process with the State of Colorado and will operate an internet and mobile sports betting application under the Tipico brand.

“Tipico is thrilled to partner with Century Casinos, a highly respected name in North American casino entertainment, to bring our fully mobile sports betting experience to Colorado and introduce sports fans throughout the state to our brand and proprietary technology,” said Adrian Vella, Managing Director, US Business, Tipico.

The online sportsbook operations agreement with Tipico is a 10-year agreement that includes a one-time market access fee being paid to the Company on contract signing, plus a minimum annual revenue guarantee and a percentage share of net gaming revenue payable to the Company each year.

“We are very excited to be partnering with Tipico Sportsbook, one of the top sports betting companies in the world, and we look forward to a long and prosperous relationship. The Colorado Division of Gaming has done an excellent job launching Sports Betting and we believe Colorado will be an ideal market for Tipico as they continue their expansion and growth in the United States,” said Erwin Haitzmann and Peter Hoetzinger, Co Chief Executive Officers of Century Casinos.

The Company has already signed two other internet sports betting partnerships in Colorado with Circa Sports and bet365.

About Tipico
Tipico is a U.S. sportsbook originally founded in Europe in 2004. As the leading sports betting provider in Germany and one of

‘Sports D3’ (D-Cubed Ventures OU) Digital Assets Exchange Secures Operating License in the EU

‘Sports D3’ (D-Cubed Ventures OU)

'Sports D3' (D-Cubed Ventures OU)
‘Sports D3’ (D-Cubed Ventures OU)
‘Sports D3’ (D-Cubed Ventures OU)

TALLINN, Estonia, Oct. 08, 2020 (GLOBE NEWSWIRE) — ‘Sports D³’ (D-Cubed Ventures OU), a tokenization platform and digital assets exchange for the global sports industry, is pleased to announce that it has been granted an operating crypto-license by the Financial Intelligence Unit (FIU) of Estonia.

‘Sports D³’ provides professional sports teams with an innovative alternative to raising funds by facilitating crowd-formation of capital on its DLT-powered platform, where clubs are able to digitize, securitize and sell their assets to fan-investors in the form of Security Token Offerings (STO).

With the approval of a Virtual Currency Exchange and a Virtual Currency Wallet License, ‘Sports D³’ is now a fully regulated digital assets exchange, with the capability to deliver its solutions to sports clubs and their fans in 27 European jurisdictions. This milestone marks the next step in ‘Sports D³’ development and paves the way for securing the financial intermediary status and expanding into other continents.

Gene Swinton, Founder & CEO of ‘Sports D³’ said: “There are over 400 million football fans in Europe, who are not only among the most devoted fans in the world but who also happen to score higher in their ability to invest. We are delighted to be granted this license, as it will provide fan-investors with a simple, low-cost, fiat-to-crypto ON-ramp and enable their investment activities on the SD³ platform”.

“We will continue on our mission to democratize finances in the global sports industry, starting with the European football space. By providing professional football clubs in Europe with access to capital crowd-sourced from millions of fan-investors, SD³ heralds a new era for crowd-capital and its prominent role in the development of football,” concluded Mr. Swinton.

To learn more about the ‘Sports