Amazon Game Studios and Relentless Studios’ online third-person shooter Crucible will be taken offline. An entry labeled as a “final update” on its official development blog went up late on Friday afternoon to inform fans and beta testers that work on the game would be discontinued.
Crucible had been in development since 2014 when it launched on May 20, and was initially heralded as Amazon’s big attempt to break into the video game market. It was initially free to play and download, with a number of in-game purchases that offered new character costumes, additional currency, and other extras.
However, Crucible quickly ran into a host of problems, including server issues, lukewarm reviews, and criticism over its “freemium” pricing model. A little over a month later, on June 30, Amazon yanked Crucible from digital storefronts and returned it to a closed beta.
Since then, Crucible‘s primary developers at Seattle-based Relentless Studios have made steady incremental updates to the game, tracking each one on a public-facing Trello as a roadmap. They’d completed almost all of the features that they planned to add, with updates going live as recently as this week, but after evaluating player feedback and internal data, decided to pull the plug.
“We very much appreciate the way that our fans have rallied around our efforts, and we’ve loved seeing your responses to the changes we’ve made over the last few months, but ultimately we didn’t see a healthy, sustainable future ahead of Crucible,” the team wrote in its blog post. “We’ll be transitioning our team to focus on New World and other upcoming projects from Amazon Games.”
Crucible is what game enthusiasts often call a “hero shooter,” where players pick from a cast of characters with unique abilities and equipment to compete with one