OnePlus co-founder reportedly leaving phone maker for own venture

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OnePlus co-founder Carl Pei


Josh Miller/CNET

The co-founder of Chinese smartphone maker OnePlus has seemingly left the company, according to a report Monday. Carl Pei was absent from an internal memo listing OnePlus’ leadership, Android Police reported citing a screenshot by a Reddit user who suggested that Pei had either stepped down or was removed from the position.

The reported departure comes just ahead of the OnePlus 8T event, which is scheduled for Wednesday. Pei’s is departing OnePlus to start his own venture, according to TechCrunch, although no details about that venture were immediately available.

OnePlus didn’t immediately respond to a request for comment.

In 2019, OnePlus ranked eighth in the US market with just 0.6% market share, according to Counterpoint Research, but its phone sales more than tripled last year — by far the biggest gain of any company in the US market, the analyst firm said.

The first OnePlus phone debuted in 2014, relying on high specs at a lower price point than Samsung and Apple. Now it has a range of phones at mid- and high-tier price points, like the OnePlus 8 Pro, OnePlus 7T and the 5G OnePlus Nord. The company has grown its business from a mobile startup to a player with significance that’s arguably achieved more buzz than established brands like Razr. And it’s been able to break in to the US market unlike fellow Chinese brand Huawei.

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Up to 450 new CAO offers will be made after Leaving Cert calculated grades computer coding debacle

A total of 400-450 new CAO offers will be made arising from the Leaving Cert calculated grades computer coding debacle.

he figure covers offers at both Level 8 (honours degree) and Level 7/6, and up to one in four will be for places in Technological University Dublin (TU Dublin).

The Central Applications Office (CAO) will issue the offers to Leaving Cert 2020 candidates on Thursday, in tandem with other Round 4 offers.

Full details of the places will not be known until then but there are quite a number for teaching-related courses.

On the other hand, it is understood that the upgrades will not lead to a surge of offers for Medicine.

The maximum number of new offers for any single course will not be more than eight to 10.

Individual colleges are now working through their capacity to make offers for the current year, but it is understood that the scale of the offering – less than half the potential 1,000 mentioned last week – has not caused alarm in the sector.

Higher Education Minister Simon Harris tweeted today that he was meeting the Higher Education Authority (HEA) at lunchtime.

The HEA is writing to colleges and asking them to advise if there are any particular difficulties.

The pattern of expected offers reflects reports that a lot of upgrades were in the middle space rather than at the upper end from H2 to H1.

Some 6,100 students have been advised that a grade in one or more subjects has increased, after corrections were made to the algorithm that processed the results.

Not all upgrades boost points to the extent that a student becomes entitled to a higher CAO offer.

Also, about 1,000 of those who have received an upgrade were not CAO applicants.

Online Editors

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Switch’s Free Jump Rope Game Isn’t Leaving The eShop Anymore [Update]

Update: Nintendo’s free Switch fitness game, Jump Rope Challenge, was originally slated to be delisted from the Switch eShop on September 30, but that’s no longer the case. As announced on Twitter, the game will now remain available to download “until further notice.”

The original story follows.

Earlier this year, Nintendo released a small fitness game on the Switch eShop called Jump Rope Challenge–a free app that keeps track of how many times you virtually jump rope. If you’ve yet to download it, however, your time to do so is quickly running out, as the game will only be available on the digital storefront until the end of this month.

As the company previously announced, Jump Rope Challenge is being removed from the eShop this Wednesday, September 30. It’s unclear if it will be offered again in the future, so if you’re interested in grabbing it, you should do so before that date.

Jump Rope Challenge
Jump Rope Challenge
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Nintendo says Jump Rope Challenge was “created by a small group of Nintendo developers while working from home in Japan as a simple game to add some quick and fun movement into their daily lives.” The game uses Switch’s Joy-Con controllers to mimic jump rope handles and tracks how many times you’ve virtually jumped rope each day.

Since its release, Nintendo has rolled out two updates for Jump Rope Challenge. The first added an assortment of costumes based on Nintendo characters, while the second–which arrived earlier this month–introduced a Review Progress screen that you can view after playing 100 days, as well as the option to start a new 100-day cycle. You can download Jump Rope Challenge for free from the eShop or Nintendo’s website.

In other Switch news, Nintendo Switch Online subscribers will soon be able to play another free game: Super Mario

Zynga’s FarmVille game is leaving Facebook by end of 2020

  • Zynga announced Monday that FarmVille is shutting down on Facebook by the end of the year.
  • The news comes after Facebook announced it would stop supporting games that run on Adobe’s Flash Player by December 31.
  • The farm simulation game launched in 2009 and quickly rose in popularity, drawing millions of online players.
  • Visit Business Insider’s homepage for more stories.

FarmVille is shutting down on Facebook by the end of the year, Zynga announced Monday.

The company said the move is due to Adobe’s decision to stop distributing and updating its Flash Player software. Facebook announced in June that it in turn would officially end support for Flash games on December 31, at which point FarmVille users will no longer be able to play the game.

“We’re aware that many of you have been with us since the very beginning, helping to build an incredible global community of players over the years who’ve enjoyed this game just as much as we have,” Zynga said in a blog post. “For that we say thank you.”

Players will be able to make in-app purchases until November 17, per the company. After that date, the game’s payment system will be deactivated.

FarmVille launched in 2009 and quickly rose in popularity, gaining millions of users and turning a nice profit for gaming giant Zynga. The farm simulation game allows users to plant, grow, and harvest crops, and raise livestock, and the company reported it had the most daily active users of any game on Facebook until 2010. But the social network giant made changes to its platform in 2010 that toppled FarmVille from its throne. Zynga’s FarmVille then struggled to move into the mobile gaming market.

The company has since released a sequel, FarmVille 2.

Zynga enjoyed a successful first quarter this year as

FarmVille is leaving Facebook after more than a decade of letting players harvest crops and raise livestock with friends



a group of people standing in front of a building: Player avatars from Zynga's FarmVille 2 are seen on a stairway at the entrance to Zynga headquarters in San Francisco, California April 23, 2013. Robert Galbraith/Reuters


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Player avatars from Zynga’s FarmVille 2 are seen on a stairway at the entrance to Zynga headquarters in San Francisco, California April 23, 2013. Robert Galbraith/Reuters

  • Zynga announced Monday that FarmVille is shutting down on Facebook by the end of the year.
  • The news comes after Facebook announced it would stop supporting games that run on Adobe’s Flash Player by December 31.
  • The farm simulation game launched in 2009 and quickly rose in popularity, drawing millions of online players.
  • Visit Business Insider’s homepage for more stories.

FarmVille is shutting down on Facebook by the end of the year, Zynga announced Monday.

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The company said the move is due to Adobe’s decision to stop distributing and updating its Flash Player software. Facebook announced in June that it in turn would officially end support for Flash games on December 31, at which point FarmVille users will no longer be able to play the game.

“We’re aware that many of you have been with us since the very beginning, helping to build an incredible global community of players over the years who’ve enjoyed this game just as much as we have,” Zynga said in a blog post. “For that we say thank you.”

Players will be able to make in-app purchases until November 17, per the company. After that date, the game’s payment system will be deactivated.

FarmVille launched in 2009 and quickly rose in popularity, gaining millions of users and turning a nice profit for gaming giant Zynga. The farm simulation game allows users to plant, grow, and harvest crops, and raise livestock, and the company reported it had the most daily active users of any game on Facebook until 2010. But the social network giant made changes to its platform in 2010 that toppled