FOVE0 eye-tracking headset gets new features with software updates

FOVE Inc today released version 1.0 of the software that powers its FOVE0 eye-tracking VR headset. The latest update introduces a handful of new features that should be helpful for the medical industry.

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If you don’t recall, FOVE Inc. was the first company to introduce an eye-tracking VR headset. FOVE launched a Kickstarter to fund the FOVE0 VR headset’s development in 2016, and it began delivering those headsets in January 2017.

After fulfilling its backer commitment, FOVE retreated into obscurity, but it never went away. After four years of development, the company has finally released version 1.0 of its software platform.

FOVE has put most of its attention on the enterprise VR market, particularly in the medical space. With this new software update, FOVE introduced two premium tiers of its solution that better serve professional use cases.

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FOVE Pro is a new premium version of the FOVE platform meant for medical researchers. It enables the ability to measure your eyes’ contour, the shape of your eyes, and the angle of rotation of your eyes, which doctors can use to diagnose a variety of disorders. It also allows independent calibration of each eye. The software suite also includes a video player that captures gaze-tracking information and automatically generates a report.

FOVE Enterprise is geared towards businesses that work with large-scale deployments and installations where many users rotate through headsets. The enterprise version adds support for a rapid single-point eye-calibration process, which is useful for shared headsets. FOVE Enterprise also includes support for NVIDIA’s Jetson Xavier NX embedded computing platform, which means companies can assemble purpose-built VR kiosks without a gaming computer.

FOVE Pro and FOVE Enterprise are paid upgrades for the standard FOVE software platform, which also received a significant update with version 1.0. FOVE’s new

The Best Gaming Headset For PS5 (So Far): Astro, SteelSeries, And More

The PlayStation 5 is less than two months away, and while Microsoft has been straightforward about which accessories and gaming headsets will be compatible with its next-gen console, Sony’s situation has been a little less clear. The company announced in August that “third-party headsets that connect via USB port or audio jack” will work with the PS5, though only a few companies have actually confirmed their headsets work with the upcoming next-gen console. We can’t be sure a gaming headset is PS5-compatible until it’s confirmed or tested, so the number of reliable PS5 headset options out there right now are slim.

Thankfully, there are still some great gaming headset options. The PS5 uses a proprietary 3D audio technology called Tempest 3D AudioTech, which all compatible headsets will be able to take advantage of. If it works like other 3D audio technologies, it’ll make it easier to hear everything around you and which direction sounds are coming from. For example, it’ll be easier to hear an enemy player sneaking up behind you in a match of Call of Duty. Sony’s official Pulse 3D headset for PS5 was built to take full advantage of the 3D audio experience, though unfortunately, it’s sold out at all major retailers. It’ll likely be restocked this holiday, but demand will be high, and you may want to consider other PS5 headset options. To make your search a little easier, we’ve compiled a list of the best headsets we’ve tested so far that are confirmed to work with the PS5.

Leading up to the PS5’s release and beyond, we’ll update this guide with more PS5 gaming headset options as we confirm compatibility and test more products. In the meantime, check out our guide to the best PS4 controllers, which covers all of the controllers you can use

Google Discontinues The Daydream VR Headset

Google’s mobile-focused virtual reality platform is no longer officially supported by the company. The company confirmed that it will no longer be updating the Daydream software, and it will also no longer sell the Daydream View mobile headset.

Google has slowed down Daydream for a while. There was no mention of Daydream at the company’s I/O 2018 developers conference nor its hardware event last year. “There hasn’t been the broad consumer or developer adoption we had hoped, and we’ve seen decreasing usage over time of the Daydream View headset,” a spokesperson said. Although the system had potential, “we noticed some clear limitations constraining smartphone VR from being a viable long-term solution,” said the spokesperson. “Most notably, asking people to put their phone in a headset and lose access to the apps they use throughout the day causes immense friction.”

Google launched the Daydream View alongside the first Pixel phone in 2016, and several other phone makers, including Samsung and added support for it over the years. After product rollouts in 2016, Google quickly abandoned its VR efforts. Google has shown a pivot from VR after Apple’s announcement of ARKit and turned its AR platform Tango into ARCore, an AR developer platform. “We’re investing heavily in helpful AR experiences like Google Lens, AR walking navigation in Maps, and AR in Search that use the smartphone camera to bridge the digital and physical worlds, helping people do more with what they see and learn about the world around them,” a Google spokesperson said in a statement.

Since Facebook has still continued to VR efforts, especially with the new release of Oculus Quest 2, Google is now not a part of it with Daydream.

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