e-Learning Market – Actionable Research on COVID-19 | Rising Adoption of Gamification to Boost the Market Growth

The global e-learning market size is poised to grow by USD 93.64 billion during 2020-2024, progressing at a CAGR of almost 13% throughout the forecast period, according to the latest report by Technavio. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment. The report also provides the market impact and new opportunities created due to the COVID-19 pandemic. Download a Free Sample of REPORT with COVID-19 Crisis and Recovery Analysis.

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Technavio has announced its latest market research report titled Global e-Learning Market 2020-2024 (Graphic: Business Wire)

E-learning is a leveraging technique of gamification by tracking the progress of students and improving their interactions with educators and other students. As gamification is adding to the increased popularity of e-learning, vendors are also encouraged to integrate more learning modules such as gamified learning into software systems. They also provide authoring systems for teachers to develop their own instructional software. Additionally, large industries, like McDonald’s, Deloitte, Starbucks, and Nike have incorporated gamification into their training programs. Therefore, the rising adoption of gamification will significantly influence the growth of the e-learning market during the forecast period.

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Report Highlights:

  • The major e-learning market growth came from higher education segment. Education technology solutions are becoming popular in schools and in higher education institutions to provide a digital platform for documenting and tracking the delivery of online education and training. Moreover, the Online Learning Consortium (OLC) is designed to teach and engage learners at their convenience. It’s a collaborative consortium of higher education leaders and innovators to advance the quality of digital teaching and learning experiences. Market