Perhaps it was just bad timing. Perhaps if Amazon Game Studios had released Crucible sooner, it would have been a hit.
Or perhaps it was marketing—or the lack thereof—that sunk the quirky competitive shooter, giving it one of the shortest lifespans in AAA game development.
Crucible was released on May 20th of this year, was promptly delisted from Steam in July and returned to Closed Beta status. Now, Amazon is now pulling the proverbial plug on November 9th when servers will officially go dark. That’s not quite half a year.
Then again, maybe Amazon simply shouldn’t have named its competitive shooter after the competitive mode in Destiny 2—a far better, more polished game. Just a thought.
Don’t get me wrong, when I previewed Crucible just before its launch, I actually enjoyed it quite a lot. Not enough to make it a regular part of my gaming repertoire, but enough to recommend it to others (hey it’s free, so why not?)
The “Heart Of Hives” mode, in particular, was quite fun and I do think that if Amazon had focused on that mode alone it might have been a bigger success (along with, you know, actual marketing and what have you). But the game needed work. It needed to be faster and less clunky. The third-person shooting was uninspired despite some characters having some pretty cool powers.
“We’ll be discontinuing development on Crucible,” Relentless Studios wrote in a blog post Friday. “We very much appreciate the way that our fans have rallied around our efforts, and we’ve loved seeing your responses to the changes we’ve made over the last few months, but ultimately we didn’t see a healthy, sustainable future ahead of Crucible.”
It’s weird. Amazon seems to have almost zero clue what it’s doing when