Wizards Of The Coast Responds To Concerns Over Walking Dead Crossover

While Magic: The Gathering’s upcoming collaboration with The Walking Dead features some cool cards, it hasn’t been well received by a large number of Magic fans. In a Twitch stream, Wizards of the Coast has addressed community concerns over the Secret Lair drop, as reported by Dot Esports.

While Magic: The Gathering has done limited crossover sets before, such as the Ponies: The Galloping collaboration with My Little Pony, the sets are usually silver-bordered cards featuring only unique art. The Walking Dead set has been revealed as black-bordered cards that are legal in Eternal formats, with mechanically unique cards that’ll open up new options for play.

Fans aren’t happy that such cards have been released in a limited run set–like other Secret Lair drops, the Walking Dead cards will be printed to demand and then never released again. Other MTG players don’t like the idea of mixing Walking Dead lore with Magic’s already rich and distinct world.

On Magic’s official Twitch channel, Wizards of the Coast’s senior communications Manager Blake Rasmussen was joined by product architect Mark Heggen and director of Magic R&D Aaron Forsythe to talk about the new set, and what Wizards was doing to address fan concerns.

Forsythe talked about the origin of the set, and how it was inspired by internal discussions at WOTC about peeling the world of Magic away from the core mechanics of the game. “There are tons and tons of partners who would make awesome, fun Magic cards, and the Walking Dead was the first one we decided to try this out with.”

“The world is kind of Magic adjacent,” Heggen added. “It’s a world full of zombies and combat. It wasn’t a stretch for us to imagine ‘oh, what would a card would look like?'”

When asked why the Walking Dead

The DeanBeat — The Walking Dead: Onslaught creator Survios raises $16.7 million for VR games

Survios has raised $16.7 million to continue building gripping virtual reality games such as the just-launched The Walking Dead: Onslaught.

This is the company’s fourth funding round and is particularly important as the VR industry approaches a new hardware cycle. Facebook is launching the Oculus Quest 2 wireless VR headset on October 13. And the Oculus Link cable will enable you to play PC-based games — like those Survios makes — on the Quest 2.

Facebook is still pumping a lot of money into the VR ecosystem, despite sales falling short of the hyped projections of 2016, when the first generation of VR systems launched. During this time, Oculus and HTC launched multiple rounds of hardware, far exceeding the level of innovation in the console or PC games business. But the bulk of the hardcore gaming revenues stayed on the console and PC side. For the sake of VR stalwarts like Survios, it’s good to see investors are still willing to put money in VR game companies as they grow up into something bigger.

“This is really a ‘Survios grows up’ round,” said CEO Seth Gerson in an interview with GamesBeat. “We have new capital, and we’re adding new talent. The exciting thing is to create some really amazing cross-play experiences using everything we have learned so far in VR.”


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The company has added new executives, including Mike Medrano as vice president of marketing (he worked in Blizzard’s marketing department); TQ Jefferson, the new chief product officer who specializes in taking franchise content and turning it into games; and new studio art director Tate Mosesian, who used to work at Naughty Dog.

The round was led by Irongrey, the investment arm of industrial