MSE Announces 2020-21 Programming for Esports Sub-Brand Caps Gaming

Monumental Sports & Entertainment today announced its 2020-21 season programming for Caps Gaming – an esports-focused sub-brand that aims to help foster the growth of the NHL competitive gaming community and create visibility for hockey’s esports scene. As the focal point of its programming this season, Caps Gaming will bring back the Caps Gaming Showcase presented by Leidos again for 2020-21.

The Caps Gaming Showcase is an EA Sports NHL21 competition featuring the best 6’s teams in the NHL gaming community. In 2019-20, 82 teams participated in the Caps Gaming Showcase. This year’s competition will be an eight-week, Swiss-format event beginning in early December 2020. At the conclusion of the eight weeks, the top 32 teams will qualify for a single-elimination tournament that will run from early February through early March. The total prize pool for the Caps Gaming Showcase in this season is $20,000. Signups for the Caps Gaming Showcase will begin in mid-November. Leidos returns as the presenting partner for the Caps Gaming Showcase for the second year in a row and will have brand integration on Caps Gaming Showcase livestreams on the Capitals’ Twitch channel, social graphics, and on Caps Gaming jerseys worn by all four semifinalist teams in the Showcase. 

“When we first introduced Caps Gaming to the ‘Chel’ community, we were blown away by the response,” said Zach Leonsis, SVP, Strategic Initiatives at Monumental Sports & Entertainment. “We couldn’t be more excited to expand upon last year’s inaugural season of Caps Gaming and continue to engage with this quickly growing esports community. Esports is a key growth initiative for Monumental Sports & Entertainment, and Caps Gaming is certainly an important part of our strategy.”

In addition to the Caps Gaming Showcase, Caps Gaming is pleased to announce a new competition for this season, the Caps

Amazon Prime Day 2020 Starts Tonight: All The Best Gaming Deals To Expect And More

Among the countless number of cancellations and delays caused by the COVID-19 pandemic is Amazon Prime Day, which, you may have noticed, didn’t happen in July as usual this year. But it’s not being forgotten. Despite multiple delays, Prime Day 2020 is indeed happening, and it’s all going down this week starting Tuesday, October 13.

Despite happening later than usual this year due to the coronavirus pandemic, Prime Day is sure to bring steep discounts on some of the best games for Nintendo Switch, PS4, Xbox One, and PC. Prime Day is also an excellent opportunity to snag consoles and PC hardware at a discount, and you’ll also find sweet deals on gaming accessories, merch, Blu-rays, collectibles, and practically anything on your wishlist. Prime Day is known for having deals on par with Black Friday–and this year, the two events will be happening nearly back to back–so for gamers on a budget, October is sure to bring some of the best prices of the year.

The key to snagging the deals you want on Amazon Prime Day is to go in prepared. To help you out, we’ve assembled a guide with everything you need to know about Amazon Prime Day 2020, including exactly when it starts, the best deals to expect, and more.

What is Amazon Prime Day?

Prime Day is a massive sale Amazon puts on each summer (usually in July) for Prime members. It all began in 2015, when Amazon had a sale to celebrate its 20th birthday. In the years since, Prime Day has grown into a shopping extravaganza in its own right, with deep discounts on all kinds of items across the whole store.

When is Amazon Prime Day 2020?

Amazon Prime Day 2020 will kick off at midnight PT / 3 AM ET on Tuesday,

Global Cloud Gaming Market will Showcase Positive Impact During 2020-2024 | Cost Savings and Quick Onboarding to Boost Market Growth

Technavio has been monitoring the global cloud gaming market size and it is poised to grow by USD 2.75 billion during 2020-2024, progressing at a CAGR of over 29% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20201012005525/en/

Technavio has announced its latest market research report titled Global Cloud Gaming Market 2020-2024 (Graphic: Business Wire)

Technavio’s in-depth research has all your needs covered as our research reports include all foreseeable market scenarios, including pre- & post-COVID-19 analysis. Download Latest Free Sample Report on COVID-19 Analysis

The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Alphabet Inc., Apple Inc., International Business Machines Corp., LiquidSky Software Inc., Microsoft Corp., NVIDIA Corp., PLAYGIGA SL, Samsung Electronics Co. Ltd., Sony Corp., and Ubitus Inc. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

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Cost savings and quick onboarding has been instrumental in driving the growth of the market.

Technavio’s custom research reports offer detailed insights on the impact of COVID-19 at an industry level, a regional level, and subsequent supply chain operations. This customized report will also help clients keep up with new product launches in direct & indirect COVID-19 related markets, upcoming vaccines and pipeline analysis, and significant developments in vendor operations and government regulations. Download a Free Sample Report on COVID-19 Impacts

Cloud Gaming Market 2020-2024: Segmentation

Cloud

Morgan Stanley Analysts Reiterate $245 Price Target, See Promising Future in Microsoft’s Gaming Business

On Thursday, Morgan Stanley analysts reiterated their Overweight rating on Microsoft (MSFT) with a $245 price target. The analysts see great upside for Microsoft ahead of new Xbox console launches and following the $7.5B acquisition of game developer and publisher Bethesda Softworks.

The long-awaited release of the Xbox Series X/S console is approaching quickly. As expected, Microsoft should experience an uptick in hardware sales driven by the increase of “work/stay/play at home” activities from consumers. “The increase in gaming hardware revenue in FY21 vs.FY20 of $779 million in our model is already pressuring our existing FY21 gross margin estimates by ~35bps”, stated by Morgan Stanley analysts.

The analysts further noted: “Microsoft’s revenue base has grown meaningfully since (MSe $156 billion revenue in FY21 vs $110 billion in FY18), thus making the margin dilutive effect less meaningful now, in our view. Despite this modest gross margin headwind, we look for FY21 gross margins to expand YoY to 69%, ahead of consensus at 68.3%.”

Gross margin fears shouldn’t be as bad as feared with the analysts commenting that “broader gross margin expansion in FY21 remains underappreciated”. FY21 Gross Margins will benefit from accounting changes and continued Azure improvements.

The accounting changes include a ~$2.7 billion benefit to COGS from lower depreciation expenses in FY21. This will tackle Commercial Cloud gross margin, a big concern that investors had come into the fiscal year. This will benefit Azure margins in the coming years, estimated to go from 56.2% in 2020 to 65.0% in 2021. Beyond FY21, analysts expect to see a more measurable pace of expansion supported by growth in Dynamics and Gaming Softwares/Services.

In addition, the argument can be made that the $7.5B Bethesda Softworks acquisition is a justifiable price tag. With the growing Xbox Live community and Game Pass ecosystem, Microsoft’s strategy

Lawsuit alleges Apple blocks cloud gaming apps to stifle Apple Arcade competition

A new class action lawsuit alleges that Apple enjoys monopoly power in the iOS mobile gaming marketplace, and exhibits anticompetitive behavior to keep it that way.

The complaint, lodged in the U.S. District Court for the Northern District of California, claims that Apple has “unlawfully [foreclosed] competition” through “persistent, pervasive, and secretive” misconduct.

New Jersey man John Pistacchio, the plaintiff in the case, claims to be paying “supracompetitive prices” for Apple Arcade as a result of the company’s alleged anticompetitive behavior.

More specifically, the lawsuit suggests that Apple exerts monopoly power over the iOS App Store by requiring developers to follow its app guidelines and by prohibiting third-party app stores. It adds that developers and app publishers are “powerless to constrain” Apple’s conduct by refusing to publish apps on iOS.

“No developer or group of developers have sufficient power to entice enough iOs users to leave iOS, such that developing apps solely for other platforms would be profitable,” the complaint reads, suggesting that companies like Microsoft, Facebook, and Google fall into that category.

The complaint goes on to claim that Apple exhibits anticompetitive behavior to maintain its monopoly status in iOS subscription-based gaming services.

Those alleged anticompetitive behaviors include imposing technical restrictions to prevent users from playing other services besides Apple Arcade; imposing contractual restrictions on developers; abusing its app review guidelines to protect its monopoly; and rejecting cloud-based subscription platforms.

It cites several instances of alleged anticompetitive behavior, such as Apple’s prohibition on cloud gaming apps like Xbox Game Pass and its treatment of gaming services like Facebook Gaming.

Furthermore, the lawsuit suggests that Apple blocks competing game services not because they violate its app review guidelines, but because they are rivals to Apple Arcade. (Apple Arcade, in fact, complies with all of Apple’s own guidelines.)

“Apple